让我们用 JS 创建一个绘图应用程序

2025-05-24

让我们用 JS 创建一个绘图应用程序

在本文中,我将向您展示如何使用 JavaScript 和 HTML5 画布创建绘图/绘画应用程序。

特征:

  1. 在画布上绘图
  2. 多种颜色
  3. 透明画布
  4. 将绘图保存为图像JavaScript Paint 应用程序演示

首先让我们创建一个带有 canvas 元素的index.html文件。



<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <link rel="stylesheet" href="style.css">
    <title>JavaScript Drawing APP</title>
</head>
<body>
    <canvas id="canvas"></canvas>

    <script src="main.js"></script>
</body>
</html>


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现在让我们创建带有基本重置的style.css



*{
    margin: 0;
    padding: 0;
}


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最后,我们将创建main.js,其中我们将定位画布并将其大小设置为屏幕大小。



const canvas = document.getElementById("canvas")
canvas.height = window.innerHeight
canvas.width = window.innerWidth

// ctx is the context of our canvas
// we use ctx to draw on the canvas
const ctx = canvas.getContext("2d")

// lets create a rectangle for testing purposes
ctx.fillStyle = "red"
ctx.fillRect(100, 100, 100, 100)


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现在,如果我们在浏览器中打开它,我们应该会看到一个红色矩形。
画布上的形状

好的,让我们删除矩形,每当用户移动鼠标时,我们都想获取鼠标的位置。我们可以使用mousemove事件来实现。



const canvas = document.getElementById("canvas")
canvas.height = window.innerHeight
canvas.width = window.innerWidth

const ctx = canvas.getContext("2d")

window.addEventListener("mousemove", (e) => {
    console.log("Mouse X: " + e.clientX)
    console.log("Mouse Y: " + e.clientY)
})


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在JS中获取鼠标位置
太棒了!现在我们还需要跟踪之前的鼠标位置,并从之前的鼠标位置到当前鼠标位置画一条线。



const canvas = document.getElementById("canvas")
canvas.height = window.innerHeight
canvas.width = window.innerWidth

const ctx = canvas.getContext("2d")

// previous mouse positions
// They will be null initially
let prevX = null
let prevY = null

// How thick the lines should be
ctx.lineWidth = 5

window.addEventListener("mousemove", (e) => {
    // initially previous mouse positions are null
    // so we can't draw a line
    if(prevX == null || prevY == null){
        // Set the previous mouse positions to the current mouse positions
        prevX = e.clientX
        prevY = e.clientY
        return
    } 

    // Current mouse position
    let currentX = e.clientX
    let currentY = e.clientY

    // Drawing a line from the previous mouse position to the current mouse position
    ctx.beginPath()
    ctx.moveTo(prevX, prevY)
    ctx.lineTo(currentX, currentY)
    ctx.stroke()

    // Update previous mouse position
    prevX = currentX
    prevY = currentY
})


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在鼠标移动javascript画布上绘制线条
现在,如果你移动鼠标,你会看到一条线被绘制出来。但我们不希望这条线不受控制地被绘制。所以我们将声明一个变量let draw = false。并且我们只在 中绘制drawtrue这样
我们就可以监听mousedownmouseup事件。并分别设置drawtrue用户按下鼠标和false释放鼠标时。



const canvas = document.getElementById("canvas")
canvas.height = window.innerHeight
canvas.width = window.innerWidth

const ctx = canvas.getContext("2d")

let prevX = null
let prevY = null

ctx.lineWidth = 5

let draw = false

// Set draw to true when mouse is pressed
window.addEventListener("mousedown", (e) => draw = true)
// Set draw to false when mouse is released
window.addEventListener("mouseup", (e) => draw = false)

window.addEventListener("mousemove", (e) => {
    // if draw is false then we won't draw
    if(prevX == null || prevY == null || !draw){
        prevX = e.clientX
        prevY = e.clientY
        return
    }

    let currentX = e.clientX
    let currentY = e.clientY

    ctx.beginPath()
    ctx.moveTo(prevX, prevY)
    ctx.lineTo(currentX, currentY)
    ctx.stroke()

    prevX = currentX
    prevY = currentY
})


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基本 JavaScript 绘画应用程序

太棒了!现在让我们在 HTML 中添加一些按钮来更改颜色、清除画布和保存绘图。



<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <link rel="stylesheet" href="style.css">
    <title>Document</title>
</head>
<body>
    <canvas id="canvas"></canvas>
    <div class="nav">
        <!-- We will be accessing the data-clr in JavaScript -->
        <div class="clr" data-clr="#000"></div>
        <div class="clr" data-clr="#EF626C"></div>
        <div class="clr" data-clr="#fdec03"></div>
        <div class="clr" data-clr="#24d102"></div>
        <div class="clr" data-clr="#fff"></div>
        <button class="clear">clear</button>
        <button class="save">save</button>
    </div>

    <script src="main.js"></script>
</body>
</html>


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我们还需要在 CSS 中设置它们的样式。



*{
    margin: 0;
    padding: 0;
}

.nav{
    width: 310px;
    height: 50px;
    position: fixed;
    top: 0;
    left: 50%;
    transform: translateX(-50%);
    display: flex;
    align-items: center;
    justify-content: space-around;
    opacity: .3;
    transition: opacity .5s;
}
.nav:hover{
    opacity: 1;
}

.clr{
    height: 30px;
    width: 30px;
    background-color: blue;
    border-radius: 50%;
    border: 3px solid rgb(214, 214, 214);
    transition: transform .5s;
}
.clr:hover{
    transform: scale(1.2);
}
.clr:nth-child(1){
    background-color: #000;
}
.clr:nth-child(2){
    background-color: #EF626C;
}
.clr:nth-child(3){
    background-color: #fdec03;
}
.clr:nth-child(4){
    background-color: #24d102;
}
.clr:nth-child(5){
    background-color: #fff;
}

button{
    border: none;
    outline: none;
    padding: .6em 1em;
    border-radius: 3px;
    background-color: #03bb56;
    color: #fff;
}
.save{
    background-color: #0f65d4;
}


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好的,页面看起来应该是这样的。 现在,每当点击一个带有 类的 div 时,我们都会将线条的颜色设置为该div 的属性。
带按钮的绘图应用程序
clrdata-clr



const canvas = document.getElementById("canvas")
canvas.height = window.innerHeight
canvas.width = window.innerWidth

const ctx = canvas.getContext("2d")

let prevX = null
let prevY = null

ctx.lineWidth = 5

let draw = false

// Selecting all the div that has a class of clr
let clrs = document.querySelectorAll(".clr")
// Converting NodeList to Array
clrs = Array.from(clrs)

clrs.forEach(clr => {
    clr.addEventListener("click", () => {
        ctx.strokeStyle = clr.dataset.clr
    })
})

window.addEventListener("mousedown", (e) => draw = true)
window.addEventListener("mouseup", (e) => draw = false)

window.addEventListener("mousemove", (e) => {
    if(prevX == null || prevY == null || !draw){
        prevX = e.clientX
        prevY = e.clientY
        return
    }

    let currentX = e.clientX
    let currentY = e.clientY

    ctx.beginPath()
    ctx.moveTo(prevX, prevY)
    ctx.lineTo(currentX, currentY)
    ctx.stroke()

    prevX = currentX
    prevY = currentY
})


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多色绘图应用程序
太棒了!现在让我们让清除按钮起作用。这样当我们点击它时,它就会清除画布。



const canvas = document.getElementById("canvas")
canvas.height = window.innerHeight
canvas.width = window.innerWidth

const ctx = canvas.getContext("2d")

let prevX = null
let prevY = null

ctx.lineWidth = 5

let draw = false

let clrs = document.querySelectorAll(".clr")
clrs = Array.from(clrs)
clrs.forEach(clr => {
    clr.addEventListener("click", () => {
        ctx.strokeStyle = clr.dataset.clr
    })
})

let clearBtn = document.querySelector(".clear")
clearBtn.addEventListener("click", () => {
    // Clearning the entire canvas
    ctx.clearRect(0, 0, canvas.width, canvas.height)
})


window.addEventListener("mousedown", (e) => draw = true)
window.addEventListener("mouseup", (e) => draw = false)

window.addEventListener("mousemove", (e) => {
    if(prevX == null || prevY == null || !draw){
        prevX = e.clientX
        prevY = e.clientY
        return
    }

    let currentX = e.clientX
    let currentY = e.clientY

    ctx.beginPath()
    ctx.moveTo(prevX, prevY)
    ctx.lineTo(currentX, currentY)
    ctx.stroke()

    prevX = currentX
    prevY = currentY
})


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快完成了!现在我们要做的就是在点击保存按钮时保存我们的绘图。

以下是最终的 JavaScript 代码



const canvas = document.getElementById("canvas")
canvas.height = window.innerHeight
canvas.width = window.innerWidth

const ctx = canvas.getContext("2d")

let prevX = null
let prevY = null

ctx.lineWidth = 5

let draw = false

let clrs = document.querySelectorAll(".clr")
clrs = Array.from(clrs)
clrs.forEach(clr => {
    clr.addEventListener("click", () => {
        ctx.strokeStyle = clr.dataset.clr
    })
})

let clearBtn = document.querySelector(".clear")
clearBtn.addEventListener("click", () => {
    ctx.clearRect(0, 0, canvas.width, canvas.height)
})

// Saving drawing as image
let saveBtn = document.querySelector(".save")
saveBtn.addEventListener("click", () => {
    let data = canvas.toDataURL("imag/png")
    let a = document.createElement("a")
    a.href = data
    // what ever name you specify here
    // the image will be saved as that name
    a.download = "sketch.png"
    a.click()
})

window.addEventListener("mousedown", (e) => draw = true)
window.addEventListener("mouseup", (e) => draw = false)

window.addEventListener("mousemove", (e) => {
    if(prevX == null || prevY == null || !draw){
        prevX = e.clientX
        prevY = e.clientY
        return
    }

    let currentX = e.clientX
    let currentY = e.clientY

    ctx.beginPath()
    ctx.moveTo(prevX, prevY)
    ctx.lineTo(currentX, currentY)
    ctx.stroke()

    prevX = currentX
    prevY = currentY
})


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绘画应用程序最终演示

好了,我们完成了。你可以在这里获取完整的源代码。
记得看看我的其他文章和 YouTube 频道。

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文章来源:https://dev.to/0shuvo0/lets-create-a-drawing-app-with-js-4ej3
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